
Mega Exile
A downloadable game
Mega Exile
A Megabonk × Path of Exile roguelike, made in Godot.
Drop into a hand-built 3D arena, pick your hero, and hold back an endless tide of the dead. Farm as long as your nerve holds, stack brutal upgrades, summon the boss when you are ready, and carve your way to the Weaver at the end of it all.
Survive the swarm
There is no time limit. Enemy tiers climb the longer you last, and heavy swarms crash in to mark every escalation. Kite, dash, and thin the horde while the field fills with hundreds of foes. Elites wear golden crowns, hit six times as hard, and always drop loot.
Grow obscenely strong
Every fragment you grab becomes an instant item, dropping in six rarities from white to red. Level-ups pour on more power. Ascendancy gives each hero a 13-node tree pulled straight from Path of Exile: ricocheting arrows, wall-bouncing projectiles, doubled armour, bleed, freeze, corpse detonations, and more. Points persist between runs.
Nine heroes, nine playstyles
From the arrow-slinging Archer and the always-exploding Pyromancer to the aura-wielding Ice Queen, the bolt-calling Thunder Goddess, the poison-spreading Plague Ghoul, the axe-hurling Barbarian, and the thorn-plated Rock Golem who simply crushes anything that touches it. Each one reshapes how the run plays.
Forge your legend
Beat all four stage bosses to open the Weaver, the final boss. Kill it and the Forge awakens. Turn fragments into scrap, then craft and gamble on your gear: reroll mods, augment new ones, polish the numbers, and, if you are lucky, imbue an Ascendancy skill straight into an item, the rarest craft in the game.
Everything is built in code
Terrain, grass, UI, sound effects, and one music track per stage are all generated at runtime. Rolling-hills heightmap terrain, thousands of wind-swaying grass blades, a warm-black Path of Exile UI with life and XP globes drawn by hand, and rising embers in the menu.
Controls
Keyboard, gamepad, and touch are all supported. Mouse look, WASD to move, Space to jump, Shift to dash, E to interact, F to summon the boss door, Tab for your items.
Honesty corner: this game was built by me with heavy help from AI (Claude): I directed the design, playtested with friends, and iterated every system; the AI wrote most of the code alongside me.
Why the Supporter Pack exists: I'm a security analyst from Brazil studying for certifications in information security. Every supporter directly helps cover my study costs. In return you get permanent buffs, every cosmetic, and my sincere gratitude ♥
| Published | 7 days ago |
| Status | In development |
| Author | Kloutz00 |
| Genre | Action |
| Tags | Roguelike |
| AI Disclosure | AI Assisted, Code, Graphics |
Download
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